It also focuses on animation, modelling, GKS and multimedia. It deals with curve generations, ray tracing, color models and hidden lines and surfaces. It also incorporates several experiments to be performed in computer graphics and multimedia labs.īeginning with an introduction to the subject, the book covers a wide range of interesting topics such as graphics devices, scan conversion, polygons, segments, 2D- and 3D- Transformations, windowing and clipping, projections, interaction and rendering and illumination. It explains how to manipulate visual and geometric information by using the computational techniques. This well-written textbook discusses the concepts, principles and applications of Computer Graphics in a simple, precise and systematic manner.
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